Shadow of Phoenix

Respect for Games

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  • Shade’s Review of Prince of Persia (2008)

    Posted to this Site: Tuesday, March 29, 2022 Originally Published on Monday, March 2, 2015 at https://shadevideogames.blogspot.com/2015/03/shades-review-of-prince-of-persia-2008.html Prince of Persia was released on PlayStation 3 and Xbox 360 in December 2008, and later on PC and Mac.It was Ubisoft’s second reboot of the series after the conclusion of the Sands of Time trilogy.The Sands of Time trilogy was Ubisoft’s first reboot of the original Prince of Persia trilogy created by Jordan Mechner.The 2008 Prince of Persia sold ok, but it wasn’t a big success like Assassin’s Creed (another one of Ubisoft’s franchises).There has yet to be a sequel for this Prince of Persia game, and, after more than six years since it’s release, it seems unlikely that there will be one.Does that mean it’s a bad game?I don’t think so. The game has a new story and different characters from the Sands of Time trilogy.It takes place somewhere within the Persian empire, though it’s never specifically stated.The main character is an adventurer who is never named in the game.He doesn’t have connections to royalty, but the manual and websites refer to him as the Prince.The Prince is voiced by Nolan North who is well known for voicing other video game characters such as Nathan Drake in the Uncharted series and Desmond Miles in the Assassin’s Creed series.He crosses paths with a princess named Elika while he is looking for his donkey.Her father was the king of the Ahura who are followers of Ormazd (the god of light), and they protected the tree where Ahriman (the god of […]

  • Shade’s Review of Terminator: Dawn of Fate

    Posted on this Site: Tuesday, March 29, 2022 Originally Published on Wednesday, February 25, 2015 at https://shadevideogames.blogspot.com/2015/02/shades-review-of-terminator-dawn-of-fate.html I would like to break away from the usual a little by covering two non-horror titles.I know this blog is called Shade’s Adventures in Survival Horror, but it’s nice to do different things sometimes.This post is about Terminator: Dawn of Fate, which was released in North America and Europe on PlayStation 2 and Xbox in 2002.It was developed by Paradigm Entertainment, and published by Infogrames. As obvious by the title, it’s based on the Terminator series particularly the future war shown and foretold by Kyle Reese in the first film.It takes place right before Reese is sent back in time to protect Sarah Connor, John Connor’s mother.Sergeant Reese is playable along with two other characters: Captain Justin Perry and Lieutenant Catherine Luna.Perry was mentioned once by Reese in Terminator when he and Sarah are at the police station, and he is questioned by Dr. Silberman.General John Connor appears as a non-playable character. There are ten levels, and each level has players controlling a specific character.Sgt. Reese for levels one, two, six, and ten.Capt. Perry for levels three, four, five, and nine.Lt. Luna is played in the seventh and eighth levels.The entire game is a third person shooter.If the player uses a turret, the camera view switches to first person. The Right stick moves the character, and the Left stick moves the camera when L1/L bumper (PS2/Xbox buttons) is held.L1/L bumper locks onto an enemy, and players fire the equipped weapon or throw […]

  • Shade’s Review of Alien Isolation

    Posted on this Site: Tuesday, March 29, 2022 Originally Published on Thursday, February 12, 2015 at https://shadevideogames.blogspot.com/2015/02/shades-review-of-alien-isolation.html I love survival horror.I love the first two Alien movies.Combine those two together, and we get Alien Isolation.This game is a wish come true for me.When I first saw Alien a few years back, I thought about how great it would be to have an Alien survival horror game.Of course, the Alien Resurrection game on PlayStation is a survival horror, first person shooter, but I was thinking about more of a survival horror game with similarities to the first Alien film.Then in 2014, Alien Isolation was officially announced as being in development by The Creative Assembly with Sega publishing it, and I could not be more excited.Alien Isolation was released on October 7, 2014 for the PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC. The story is an interquel of Alien and Aliens taking place 15 years after Alien, and 42 years before Aliens.The protagonist is Amanda Ripley, daughter of Ellen Ripley.Yes, Ellen Ripley has a daughter.In the special edition of Aliens, one of the re-inserted deleted scenes shows Carter Burke giving Ellen Ripley information on her daughter.It reveals that Amanda had died two years prior in her 60’s.In Alien Isolation, Amanda is in her 20’s, and she is searching for information about her mother’s disappearance.The Seegson Corporation’s Sevastopol Station has received the flight recorder of the Nostromo (the ship of the first Alien film on which Ellen Ripley was one of the crew members), and it is […]

  • Shade’s Review of Aliens Infestation

    Posted on this site: Monday, March 28, 2022 Originally Published on Sunday, February 8, 2015 at https://shadevideogames.blogspot.com/2015/02/shades-review-of-aliens-infestation.html Side-scrolling video games can be so much fun. They remind me of my time as a kid when I played the Sega Genesis, andwatched friends play games on their SNES consoles like Alien 3.I remember one of my friends controlling Ellen Ripley shooting aliens, and saving prisoners from facehuggers.I never I got the game myself when I was that age, but it’s on my list to add to my video game collection.I did, however, get a more recent side-scrolling Alien game: Aliens Infestation. Aliens Infestation was developed by WayForward Technologies and Gearbox Software with Sega as the publisher.It was released only for the Nintendo DS at the end of September 2011 in Europe and Australia, and in North America on October 11, 2011.The game’s story takes place after Aliens when the US Colonial Marines find the USS Sulaco.The marines have a mission of finding alien life, and searching for information on the involvement of the Weyland-Yutani company.The story is told through text without spoken dialogue. Four marines are available at the beginning of the game, and the player chooses which one to play through the level.If the chosen marine dies, that marine is dead for the rest of the game, and the next marine takes his/her place.The game is over if all four marines die. There are fifteen more marines that can be found in various parts of the game to replace the ones who’ve died. Since this is a side-scrolling game, […]

  • Shade’s Review of Alien Resurrection (PlayStation)

    Posted on this Site: Monday, March 28, 2022 Originally Published on Thursday, February 5, 2015 at https://shadevideogames.blogspot.com/2015/02/shades-review-of-alien-resurrection.html The Alien Resurrection video game was released exclusively for the PlayStation on October 10, 2000 in North America, and on December 1, 2000 in Europe. Argonaut Games (dissolved in 2006) was the game’s developer, and it was published by Fox Interactive.It came out three years after the film on which it was based ran in theaters.According to Gamespot’s review of the game, the delay was due to it originally being made as a third person adventure, and it was apparently scrapped.The final product turned out to be a survival horror, first person shooter more similar to Alien Trilogy released on PlayStation, Sega Saturn, and MS-DOS in 1996.I can’t review Alien Trilogy because I don’t currently own it. I remember my parents getting the Alien Resurrection game for me when I was a kid.I tried playing it so many times, but I couldn’t finish the first level without getting too scared to continue.I couldn’t even watch the Alien movies at that age because I was too afraid to see them.Years later as an adult, I finally watched all the Alien films, and fell in love with the first two movies in the series.I recently decided to make time to the play the game and finally finish it. As usual when playing a game, the first thing I noticed is the controls.Since the game is in first person, the left analog stick moves the character, and the right analog stick moves the camera.As […]

  • Shade’s Review of Silent Hill: Downpour

    Posted on this Site: Monday, March 28, 2022 Originally Published on Monday, January 26, 2015 at https://shadevideogames.blogspot.com/2015/01/shades-review-of-silent-hill-downpour.html The last Silent Hill console release made by a western developer was Silent Hill: Downpour.It was developed by Vatra Games, and released for the PlayStation 3 and Xbox 360 in 2012.There was one last Western Silent Hill game that came out after Downpour called Silent Hill: Book of Memories.Book of Memories was made by WayForward Technologies for the PlayStation Vita.It was released in 2012, months after Downpour.I don’t currently own Book of Memories so I can’t review it. Downpour’s development members involved Devin Shatsky (producer), Tomm Hulett (senior associate producer), Brian Gomez (design director), and Daniel Licht (music).The story of Downpour was written by Hulett, Shatsky, and Tom Waltz.This was the first Silent Hill without Akira Yamaoka as the music composer.Shorty after the North American release of Silent Hill: Shattered Memories in December 2009, Yamaoka left Konami, and began working at Grasshopper Manufacture in early 2010.Licht, most known as the music composer for the Showtime TV series Dexter, was Yamaoka’s replacement for Downpour. The main character of Downpour is Murphy Pendleton, an escaped prisoner.He was being transferred to another prison when the transport bus crashed in Silent Hill, and his past comes back to haunt him as he tries to escape the town.Controlling Murphy has some similarities with Silent Hill: Homecoming’s controls.The left analog stick moves Murphy, right analog stick moves the camera, L2/L trigger (PS3/Xbox 360) makes him go into combat mode, and X/A attacks enemies.The Triangle/Y button blocks enemy […]

  • Shade’s Review of Silent Hill: Shattered Memories

    Posted on this Site: Monday, March 28, 2022 Originally Published on Friday, January 23, 2015 at https://shadevideogames.blogspot.com/2015/01/shades-review-of-silent-hill-shattered.html Climax Studios, developer of Silent Hill: Origins, created the next game in the Silent Hill series: Silent Hill: Shattered Memories.The game was released in North America on December 8, 2009 for Nintendo Wii.It was released in Europe, Australia, and Japan in early 2010, and ported to PlayStation 2 and PlayStation Portable.Returning development members include Tomm Hulett (producer), Mark Simmons (director), Sam Barlow (writer), and Akira Yamaoka (music).Shattered Memories was the last Silent Hill game that Yamaoka had involvement. I’m reviewing the Wii version of this game.I have yet to play the PS2 and PSP versions.Shattered Memories is a good Wii game.It has good graphics for the system it was primarily made for, it controls well, and it has no loading screens.Like every video game, though, it’s also not without its issues. Shattered Memories was created as a re-imagining of the first Silent Hill.Players control Harry Mason once again. Like the original, he is searching for his missing daughter Cheryl in Silent Hill after a car crash.The analog stick on the nunchuck moves Harry, the Z button makes him run, and motioning the Wii remote moves the flashlight and camera at the same time.Once more, there are no switching camera angles like the older Silent Hill games.The camera always stays behind Harry unless the down button on the d-pad is pressed to look behind him. There are therapy sessions at certain points in the game. During this time, the game switches to first […]

  • Shade’s Review of Silent Hill: Homecoming

    Posted on this site: Sunday, March 27, 2022 Originally Published on Wednesday, January 21, 2015 at https://shadevideogames.blogspot.com/2015/01/shades-review-of-silent-hill-homecoming.html Silent Hill: Homecoming was released on September 30, 2008 in North America on PlayStation 3 and Xbox 360.The European and Australian versions were released in early 2009, but the Japanese version was canceled.North America, Europe, and Australia also got PC releases.Some of the graphic scenes in Homecoming were censored in some countries including Australia and Germany. Homecoming was developed by the American studio Double Helix Games.Members of the development team include William Oertel (producer), Tomm Hulett (associate producer), Cordy Rierson (director), Patrick J. Doody and Chris Valenziano (writers), and Akira Yamaoka (music).Once again, Yamaoka was the only Team Silent member that had involvement in the game. One of the first things players will notice when playing Homecoming is how different the controls are.It’s basically first person controls in the third person similar to Resident Evil 4.The left stick moves Alex, the main character, and the right stick moves the camera.There are no switching camera angles in this one.The camera always stays behind Alex unless he goes into combat mode. In past games, different camera angles would not only give players a cinematic view, but they were also an artistic way of showing players which door to go through, important items to pick up, etc.Homecoming, on the other hand, has on-screen button prompts to let players know when an action needs to be performed.I don’t like button prompts, and I’m sure they’re in Homecoming due to its common practice in current video games.I […]

  • Shade’s Review of Silent Hill: Origins

    Posted on this site: Sunday, March 27, 2022 Originally Published on Monday, January 19, 2015 at https://shadevideogames.blogspot.com/2015/01/shades-review-of-silent-hill-origins.html I’ve decided to go ahead and review the recent Silent Hill games: Origins, Homecoming, Shattered Memories, and Downpour. I admit that I do not care for these games. I don’t think they measure up to the original four games for several reasons, but I will do the best that I can to be objective in reviewing them. Silent Hill: Origins was released on the PlayStation Portable in North America, Europe, and Japan in late 2007.It was ported to PlayStation 2 in spring 2008.Origins was developed by Climax Studios making it the first Silent Hill game not made by Team Silent.The Origins development team included William Oertel (producer), Tomm Hulett (associate producer), Mark Simmons (director), Sam Barlow (writer), and Akira Yamaoka (music).Yamaoka is the only Team Silent member that had a role in making Origins. The gameplay style is very similar to Silent Hill 1-3.R trigger (combat stance) plus X to attack enemies, L trigger to move camera, analog stick to move the main character Travis, etc.The only control issue is that there are no tank controls.No tank controls can be a problem when the camera angles changes.It is easy to accidentally have Travis go in the opposite direction when the camera angle changes.It may be due to people complaining that they don’t like tank controls.Like Silent Hill 4, Origins also demonstrates that tank controls are needed in a game that changes angles. The flashlight button is mapped to the circle button […]

  • What Happened to Team Silent’s Silent Hill 5?

    Posted on this site: Friday, March 25, 2022 Originally Published on Thursday, January 15, 2015 at https://shadevideogames.blogspot.com/2015/01/what-happened-to-team-silents-silent.html In a 2004 Boomtown interview on Silent Hill 4: The Room with Masashi Tsuboyama (director of SH2 & art director of SH4) and Akira Yamaoka (series sound director & producer of SH3 & SH4) are asked about the future of the series.One of them responds, “A fifth game is being planned but it will not be for this generation, although we do not know for what formats exactly. We have seen the rumours that the next game will be called Silent Hill 5: Shadows, but we can say that this is not true, we have no idea where this rumour came from!” When asked about the next Silent Hill game in another interview with Game World in 2005, Akihiro Imamura (producer of SH2 & sub-producer of SH4) says, “Maybe I’ll get in trouble for this, so Konami Japan don’t fire me, but we are interested in playing with the idea of ‘light’… as in ‘daylight’ and shadows. Ever since the pre-production of SH2, we wanted to start a SH in a normal environment- daylight, people going about their business, just normality. What happens when you make that normality rot all around you? It is possible to make a normal sunny day really creepy. Just look at films like the original Texas Chainsaw Massacre or even one of our favorites, Jacobs Ladder.” I don’t how, but I actually remember reading these interviews after finishing Silent Hill 4 for the first time. I […]